# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: 'Default Zelda II: The Adventure of Link Template'

game: 'Zelda II: The Adventure of Link'
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

'Zelda II: The Adventure of Link':
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #################
  # Game Settings #
  #################
  required_crystals:
    # How many Crystals need to be set in Palaces in order
    # to unlock the Great Palace
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 6
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-6: 0 # random value between 0 and 6

  #################
  # Item Settings #
  #################
  early_candle:
    # Ensures that the Candle will be accessible early on.
    'false': 50
    'true': 0

  key_shuffle:
    # Vanilla: All dungeon keys will be found at their vanilla locations.
    # Shuffled In Dungeon: Keys will be shuffled amongst their original dungeon checks.
    # Keysanity: Keys will be able to be found anywhere.
    # Regardless of the option chosen, Keys will only be usable in their respective dungeon.
    vanilla: 0
    shuffled_in_dungeon: 50
    keysanity: 0

  spell_locations:
    # Vanilla: Spells will be found at their normal locations.
    # Shuffled: Spells will be randomized amongst all of the Wise Men.
    # Anywhere: Spells can be found anywhere.
    vanilla: 0
    shuffled: 0
    anywhere: 50

  remove_magical_key:
    # Removes the Magical Key from the item pool. If enabled, 4 more Three-Eye Rock Palace Keys are placed.
    'false': 50
    'true': 0

  ##################
  # Logic Settings #
  ##################
  candle_required:
    # If enabled, you will be logically expected to have the Candle before going inton any caves.
    # This does not include the Parapa cave, as the original game expects you to traverse this cave
    # in the dark.
    'false': 0
    'true': 50

  cross_required:
    # If enabled, you will be logically expected to have the Cross before going to Old Kasuto
    # or Death Valley.
    'false': 0
    'true': 50

  remove_early_boulder:
    # Removes the boulder blocking the south part of the western continent.
    'false': 50
    'true': 0

  better_boots:
    # If enabled, the water near Saria Town will be changed so that it can be walked on using the Boots.
    'false': 50
    'true': 0

  ########################
  # Convenience Settings #
  ########################
  palace_respawn:
    # If enabled, you will respawn at the current Palace entrance if you continue,
    # but not if you save and reset. If disabled, this only applies to the Great Palace.
    'false': 0
    'true': 50

  fast_great_palace:
    # If enabled, most of the Great Palace will be skipped.
    'false': 50
    'true': 0

  starting_lives:
    # How many lives you will start with upon loading the game.
    # This value will be permanently increased by one every time you find a
    # 1-Up Doll.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 255
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-255: 0 # random value between 0 and 255

  keep_exp:
    # If enabled, you will retain your EXP after continuing, and it will be saved to your file.
    'false': 0
    'true': 50

  encounter_rate:
    # The rate at which random enemy encounters spawn.
    quarter: 0
    half: 50
    1x: 0
    2x: 0

  ##################
  # Starting Stats #
  ##################
  starting_attack:
    # What your starting Attack level is.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-8: 0 # random value between 1 and 8

  starting_magic:
    # What your starting Magic level is.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-8: 0 # random value between 1 and 8

  starting_life:
    # What your starting Life level is.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-8: 0 # random value between 1 and 8

  #####################
  # Cosmetic Settings #
  #####################
  random_tunic_color:
    # Randomizes Link's normal and Shield tunic color.
    'false': 50
    'true': 0

  random_palace_graphics:
    # Randomizes the color and tiles of each Palace except the Great Palace.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
